Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FSkeletalMeshRenderData > RequiresCPUSkinning
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshRenderData.h |
Include | #include "Rendering/SkeletalMeshRenderData.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshRenderData.cpp |
bool RequiresCPUSkinning
&40;
ERHIFeatureLevel::Type FeatureLevel,
int32 MinLODIdx
&41; const
Remarks
Returns true if this resource must be skinned on the CPU for the given feature level starting at MinLODIdx