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Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FSkeletalMeshRenderData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshRenderData.h |
Include | #include "Rendering/SkeletalMeshRenderData.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshRenderData.cpp |
int32 GetNumNonStreamingLODs&40;&41; const
Remarks
Count the number of LODs that are inlined and not streamable. Starting from the last LOD and stopping at the first non inlined LOD.