Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FSkeletalMeshLODRenderData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODRenderData.h |
Include | #include "Rendering/SkeletalMeshLODRenderData.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshLODRenderData.cpp |
static bool ShouldKeepCPUResources
&40;
const USkinnedAsset &42; SkinnedAsset,
int32 LODIdx,
bool bForceKeep
&41;