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Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FSkeletalMeshLODRenderData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODRenderData.h |
Include | #include "Rendering/SkeletalMeshLODRenderData.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshLODRenderData.cpp |
void BuildFromLODModel
(
const FSkeletalMeshLODModel * InLODModel,
TConstArrayView< FSkeletalMeshVertexAttributeInfo > InVertexAttributeInfos,
const FBuildSettings & InBuildSettings
)
Remarks
Initialize render data (e.g. vertex buffers) from model info
Parameters
Name | Description |
---|---|
InLODModel | The model to build the render data from. |
InVertexAttributeInfos | The vertex attributes to possibly include and their stored data type. |
InBuildSettings | Forwards relevant settings from LodInfo, See ESkeletalMeshVertexFlags. |