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Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FReductionBaseSkeletalMeshBulkData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
Include | #include "Rendering/SkeletalMeshLODImporterData.h" |
Source | /Engine/Source/Runtime/Engine/Private/Rendering/SkeletalMeshLODImporterData.cpp |
void SaveReductionData
&40;
FSkeletalMeshLODModel & BaseLODModel,
TMap< FString, TArray< FMorphTargetDelta >> & BaseLODMorphTargetData,
UObject &42; Owner
&41;
Remarks
Store a new raw mesh in the bulk data.