Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FReductionBaseSkeletalMeshBulkData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
Include | #include "Rendering/SkeletalMeshLODImporterData.h" |
Source | /Engine/Source/Runtime/Engine/Private/Rendering/SkeletalMeshLODImporterData.cpp |
void GetGeometryInfo
&40;
uint32 & LODVertexNumber,
uint32 & LODTriNumber,
UObject &42; Owner
&41;
Remarks
Return the number of vertices and triangles store in this bulk data.