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Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FRawSkeletalMeshBulkData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
Include | #include "Rendering/SkeletalMeshLODImporterData.h" |
bool IsBuildDataAvailable() const
Remarks
Returns true if the last import version is enough to use the new build system. WE cannot rebuild asset if we did not previously store the data