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Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FMotionVectorSimulation
- FUObjectArray::FUObjectDeleteListener::OnUObjectArrayShutdown()
- FMotionVectorSimulation::OnUObjectArrayShutdown()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/MotionVectorSimulation.h |
Include | #include "Rendering/MotionVectorSimulation.h" |
Source | /Engine/Source/Runtime/Engine/Private/Rendering/MotionVectorSimulation.cpp |
virtual void OnUObjectArrayShutdown&40;&41;
Remarks
Called when UObject Array is being shut down, this is where all listeners should be removed from it