Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Rendering > API/Runtime/Engine/Rendering/FDuplicatedVerticesBuffer
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshDuplicatedVerticesBuffer.h |
Include | #include "Rendering/SkeletalMeshDuplicatedVerticesBuffer.h" |
void Init
(
const int32 NumVertices,
const TMap < int32 , TArray < int32 > > & OverlappingVertices
)