Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FColorVertexBuffer > Init
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/ColorVertexBuffer.h |
Include | #include "Rendering/ColorVertexBuffer.h" |
Source | /Engine/Source/Runtime/Engine/Private/Rendering/ColorVertexBuffer.cpp |
void Init
&40;
const TArray< FStaticMeshBuildVertex > & InVertices,
bool bNeedsCPUAccess
&41;
Remarks
Initializes the buffer with the given vertices, used to convert legacy layouts.
Parameters
Name | Description |
---|---|
InVertices | The vertices to initialize the buffer with. |