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FAtmosphereSetup |
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FBone |
Raw data bone. |
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FClusterFixup |
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FCoarseMeshStreamingManager |
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FColorVertexBuffer |
A vertex buffer of colors. |
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FCompareIndexAndZ |
Sorting function for vertex Z/index pairs. |
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FCustomRenderPassBase |
Base class of the custom render pass. |
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FDummySkeletalMeshVertexBuffer |
Vertex buffer with static lod chunk vertices for use with GPU skinning |
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FDuplicatedVerticesBuffer |
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FFixupChunk |
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FHierarchyFixup |
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FIndexAndZ |
Helper struct for building acceleration structures. |
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FIndexLengthPair |
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FInlineReductionCacheData |
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FInstanceDraw |
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FJointPos |
A bone: an orientation, and a position, all relative to their parent. |
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FMaterial |
Raw data material. |
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FMeshFace |
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FMeshInfo |
Some information per individual mesh, as appearing in the source asset. |
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FMeshWedge |
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FMorphTargetVertexInfoBuffers |
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FMotionVectorSimulation |
Singleton class used for optionally overriding previous transforms for motion vector computation. |
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FMultiSizeIndexContainer |
Skeletal mesh index buffers are 16 bit by default and 32 bit when called for. |
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FMultiSizeIndexContainerData |
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FOctreeQueryHelper |
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FPackedCluster |
Packed Cluster as it is used by the GPU. |
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FPackedHierarchyNode |
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FPageKey |
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FPageStreamingState |
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FPoint |
Points: regular FVectors (for now..) |
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FPositionVertex |
A vertex that stores just position. |
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FPositionVertexBuffer |
A vertex buffer of positions. |
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FRawBoneInfluence |
Raw data bone influence. |
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FRawSkeletalMeshBulkData |
Bulk data storage for raw meshes. |
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FReductionBaseSkeletalMeshBulkData |
Bulk data storage for raw ImportModel. |
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FResources |
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FSkeletalMeshAttributeVertexBuffer |
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FSkeletalMeshHalfEdgeBuffer |
Render resource containing the half edge buffers. |
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FSkeletalMeshImportData |
Container and importer for skeletal mesh (FBX file) data |
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FSkeletalMeshLODModel |
All data to define a certain LOD model for a skeletal mesh. |
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FSkeletalMeshLODRenderData |
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FSkeletalMeshModel |
Imported resources for a skeletal mesh. |
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FSkeletalMeshRenderData |
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FSkeletalMeshVertexClothBuffer |
A vertex buffer for holding skeletal mesh clothing information only. |
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FSkeletalMeshVertexDataInterface |
An interface to the skel-mesh vertex data storage type. |
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FSkelMeshRenderSection |
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FSkelMeshSection |
A set of skeletal mesh triangles which use the same material |
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FSkelMeshSourceSectionUserData |
Structure containing all the section data a user can change. |
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FSkinWeightDataVertexBuffer |
A vertex buffer storing bone index/weight data. |
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FSkinWeightInfo |
An runtime structure for passing data to FSkinWeightVertexBuffer |
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FSkinWeightLookupVertexBuffer |
A lookup vertex buffer storing skin weight stream offset / influence count. |
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FSkinWeightRHIInfo |
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FSkinWeightVertexBuffer |
A container for skin weights data vertex buffer and lookup vertex buffer. |
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FSkinWeightVertexData |
The implementation of the skin weight vertex data storage type. |
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FSoftSkinVertex |
FSoftSkinVertex |
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FStaticLightingSystemInterface |
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FStaticMeshVertexBuffer |
Vertex buffer for a static mesh LOD |
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FStaticMeshVertexBufferFlags |
FStaticMeshVertexBufferFlags : options for FStaticMeshVertexBuffer::Init bNeedsCPUAccess - Whether the vertex data needs to be accessed by the CPU after creation bUseBackwardsCompatibleF16TruncUVs - Whether backwards compatible legacy truncation mode should be used for F16 UVs |
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FStaticMeshVertexDataInterface |
An interface to the static-mesh vertex data storage type. |
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FStreamableTextureResource |
The rendering resource streamable texture. |
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FStreamingManager |
Streaming manager for Nanite. |
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FStreamingRequest |
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FSubstrateMaterialCompilationOutput |
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FSubstrateOperator |
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FSubstrateRegisteredSharedLocalBasis |
Structures in this files are only used a compilation result return by the compiler. |
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FTexture2DResource |
FTextureResource implementation for streamable 2D textures. |
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FTriangle |
Textured triangle. |
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FVertex |
Vertex with texturing info, akin to Hoppe's 'Wedge' concept - import only. |
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FVertexAttribute |
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FVertexFactoryResource |
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FVertInfluence |
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FWedgeInfo |
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FWedgeInfoOctreeSemantics |
Helper struct for the mesh component vert position octree |
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FWedgePosition |
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ICustomRenderPass |
Base interface to implement for FCustomRenderPassBase |
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ICustomRenderPassUserData |
Base interface to implement for attaching user data to a FCustomRenderPassBase |
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IStaticLightingSystem |
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IStaticLightingSystemImpl |
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TGPUSkinVertexBase |
Base vertex data for GPU skinned skeletal meshes make sure to update GpuSkinCacheCommon.usf if the member sizes/order change! |
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TGPUSkinVertexFloat16Uvs |
16 bit UV version of skeletal mesh vertex make sure to update GpuSkinCacheCommon.usf if the member sizes/order change! |
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TGPUSkinVertexFloat32Uvs |
32 bit UV version of skeletal mesh vertex make sure to update GpuSkinCacheCommon.usf if the member sizes/order change! |
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TLegacySkinWeightInfo |
Struct for storing skin weight info in vertex buffer |
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TLocation |
Describes an object location in the rendering hierarchical spatial hash grid. |
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TSkeletalMeshVertexData |
The implementation of the skeletal mesh vertex data storage type. |
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TStaticMeshVertexTangentDatum |
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TStaticMeshVertexTangentTypeSelector |
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TStaticMeshVertexUVsDatum |
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TStaticMeshVertexUVsTypeSelector |
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