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Unreal Engine C++ API Reference > Runtime > Engine > ProfilingDebugging > FMallocLeakReporter
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ProfilingDebugging/MallocLeakReporter.h |
Include | #include "ProfilingDebugging/MallocLeakReporter.h" |
Source | /Engine/Source/Runtime/Engine/Private/ProfilingDebugging/MallocLeakReporter.cpp |
void Start
(
int32 FilterSize,
float ReportOnTime
)
Remarks
- Starts tracking allocations.
- void
Parameters
Name | Description |
---|---|
FilterSize Only track allocations >= this value in KB. Higher values affect performance less | |
ReportOnTime Write out a report every N seconds |