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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/URadialForceComponent
- UObject::PostLoad()
- UActorComponent::PostLoad()
- URadialForceComponent::PostLoad()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/RadialForceComponent.h |
Include | #include "PhysicsEngine/RadialForceComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/RadialForceComponent.cpp |
virtual void PostLoad()
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.