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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > URadialForceComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/RadialForceComponent.h |
Include | #include "PhysicsEngine/RadialForceComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/RadialForceComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Physics|Components|RadialForce")
virtual void AddObjectTypeToAffect
(
TEnumAsByte < enum EObjectTypeQuery > ObjectType
)
Remarks
Add an object type for this radial force to affect