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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > UPhysicsSpringComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsSpringComponent.h |
Include | #include "PhysicsEngine/PhysicsSpringComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsSpring.cpp |
UPrimitiveComponent &42; GetSpringCollision
&40;
const FVector & Start,
const FVector & End,
float & CollisionTime
&41; const
Remarks
Sweeps along spring direction to see if spring needs to compress. Returned Collision time is independent of spring radius