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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > UPhysicsSpringComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsSpringComponent.h |
Include | #include "PhysicsEngine/PhysicsSpringComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsSpring.cpp |
FVector ComputeNewSpringCompressionAndForce
&40;
const FVector & End,
const float DeltaTime,
float & NewSpringCompression
&41; const
Remarks
Computes new spring compression and force