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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > UPhysicsSettings
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsSettings.h |
Include | #include "PhysicsEngine/PhysicsSettings.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsSettings.cpp |
void LoadSurfaceType&40;&41;
Remarks
Load Material Type data from INI file this changes displayname meta data. That means we won't need it outside of editor