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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > UPhysicsHandleComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsHandleComponent.h |
Include | #include "PhysicsEngine/PhysicsHandleComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsHandleComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Physics|Components|PhysicsHandle")
UPrimitiveComponent * GetGrabbedComponent() const
Remarks
Returns the currently grabbed component, or null if nothing is grabbed.