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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > UPhysicsAsset
- UObject::PreEditChange()
- UPhysicsAsset::PreEditChange()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsAsset.h |
Include | #include "PhysicsEngine/PhysicsAsset.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsAsset.cpp |
virtual void PreEditChange
(
FProperty * PropertyThatWillChange
)
Remarks
This is called when a property is about to be modified externally