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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/UPhysicalAnimationComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicalAnimationComponent.h |
Include | #include "PhysicsEngine/PhysicalAnimationComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicalAnimationComponent.cpp |
UFUNCTION (BlueprintCallable, Category=PhysicalAnimation)
void SetSkeletalMeshComponent
(
USkeletalMeshComponent * InSkeletalMeshComponent
)
Remarks
Sets the skeletal mesh we are driving through physical animation. Will erase any existing physical animation data.