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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > UBodySetup
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodySetup.h |
Include | #include "PhysicsEngine/BodySetup.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodySetup.cpp |
FByteBulkData &42; GetCookedData
&40;
FName Format,
bool bRuntimeOnlyOptimizedVersion
&41;
Remarks
Given a format name returns its cooked data. Cooked data or NULL of the data was not found.
Parameters
Name | Description |
---|---|
Format | Physics format name. |
bRuntimeOnlyOptimizedVersion | whether we want the data that has runtime only optimizations. At runtime this flag is ignored and we use the runtime only optimized data regardless. |