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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > UBodySetup
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodySetup.h |
Include | #include "PhysicsEngine/BodySetup.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodySetup.cpp |
void AbortPhysicsMeshAsyncCreation&40;&41;
Remarks
Aborts an async cook that hasn't begun. See CreatePhysicsMeshesAsync. (Useful for cases where frequent updates at runtime would otherwise cause a backlog)