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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > FKSphylElem
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/SphylElem.h |
Include | #include "PhysicsEngine/SphylElem.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodySetup.cpp |
float GetClosestPointAndNormal
(
const FVector & WorldPosition,
const FTransform & BodyToWorldTM,
FVector & ClosestWorldPosition,
FVector & Normal
) const
Remarks
Finds the closest point on the shape given a world position. Input and output are given in world space The distance between WorldPosition and the shape. 0 indicates WorldPosition is inside the shape.
Parameters
Name | Description |
---|---|
WorldPosition | The point we are trying to get close to |
BodyToWorldTM | The transform to convert BodySetup into world space |
ClosestWorldPosition | The closest point on the shape in world space |
Normal | The normal of the feature associated with ClosestWorldPosition. |