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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > FConstraintProfileProperties
Syntax
UPROPERTY (EditAnywhere, Category=Projection, Meta=(ClampMin="0.0", ClampMax="1.0"))
float ProjectionAngularAlpha
Remarks
How much semi-physical angular projection correction to apply [0-1]. Only used if bEnableProjection is true and if hard limits are used.