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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > FCollisionResponse
Syntax
FCollisionResponseContainer ResponseToChannels
Remarks
Types of objects that this physics objects will collide with.
We have to still load them until resave
Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > FCollisionResponse
FCollisionResponseContainer ResponseToChannels
Types of objects that this physics objects will collide with.
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