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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > FCollisionResponse
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
Include | #include "PhysicsEngine/BodyInstance.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
bool RemoveReponseFromArray
&40;
ECollisionChannel Channel
&41;
Remarks
Anything that updates array does not have to be done outside of editor because we won't save outside of editor During runtime, important data is ResponseToChannel That is the data we care during runtime. But that data won't be saved.