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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > FBodyInstanceEditorHelpers
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
Include | #include "PhysicsEngine/BodyInstance.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
static void EnsureConsistentMobilitySimulationSettingsOnPostEditChange
&40;
UPrimitiveComponent &42; Component,
FPropertyChangedEvent & PropertyChangedEvent
&41;