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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > FBodyInstance
Syntax
TOptional< TArray< TEnumAsByte< ECollisionEnabled::Type > > > ShapeCollisionEnabled
Remarks
When per-shape collision is changed at runtime, state is stored in an optional array of per-shape collision state. Before this array's IsSet state is true, collision values from the BodySetup's AggGeom are used in GetShapeCollisionEnabled.