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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > FBodyInstance
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
Include | #include "PhysicsEngine/BodyInstance.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
void SetShapeCollisionEnabled
(
const int32 ShapeIndex,
ECollisionEnabled::Type NewType,
bool bUpdatePhysicsFilterData
)
Remarks
Controls what kind of collision is enabled for a particular shape