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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > FBodyInstance
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
Include | #include "PhysicsEngine/BodyInstance.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
template<typename AllocatorType>
bool OverlapTestForBodiesImpl
&40;
const FVector & Position,
const FQuat & Rotation,
const TArray< FBodyInstance &42;, AllocatorType > & Bodies,
bool bTraceComplex
&41; const