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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > FBodyInstance
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
Include | #include "PhysicsEngine/BodyInstance.h" |
ECollisionEnabled::Type GetCollisionEnabled
&40;
bool bCheckOwner
&41; const
Remarks
Get the current type of collision enabled