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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > FBodyInstance
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
Include | #include "PhysicsEngine/BodyInstance.h" |
Syntax
struct FBodyInstanceDelegates
Remarks
Struct of body instance delegates that are rarely bound so that we can only allocate memory if one is actually being used.
Variables
Type | Name | Description | |
---|---|---|---|
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FCalculateCustomProjection | OnCalculateCustomProjection | Custom projection for physics (callback to update component transform based on physics data) |
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FRecalculatedMassProperties | OnRecalculatedMassProperties | Called whenever mass properties have been re-calculated. |