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Unreal Engine C++ API Reference > Runtime > Engine > Physics > ImmediatePhysics > ImmediatePhysicsChaos > FSimulation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.cpp |
Include | #include "PhysicsEngine/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.cpp" |
Syntax
struct FImplementation
Variables
Type | Name | Description | |
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TArray< Chaos::FParticlePair > | ActivePotentiallyCollidingPairs | |
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TArray< FActorHandle * > | ActorHandles | Mapping from entity index to handle |
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bool | bActorsDirty | |
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Chaos::FBasicBroadPhase | BroadPhase | |
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Chaos::TArrayCollectionArray< bool > | CollidedParticles | |
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Chaos::FBasicCollisionDetector | CollisionDetector | |
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Chaos::FPBDCollisionConstraints | Collisions | |
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Chaos::FPBDMinEvolution | Evolution | |
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Chaos::FReal | FixedStepTime | |
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TMap< const Chaos::FGeometryParticleHandle *, TSet< const Chaos::FGeometryParticleHandle * >... | IgnoreCollisionParticlePairTable | Slow to access. |
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TArray< FJointHandle * > | JointHandles | Mapping from constraint index to handle |
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Chaos::FPBDJointConstraints | Joints | |
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int32 | MaxNumRollingAverageStepTimes | |
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int32 | NumActiveDynamicActorHandles | |
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int32 | NumRollingAverageStepTimes | |
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Chaos::TArrayCollectionArray< Chaos::TSerializablePtr< Chaos::FChaosPhysicsMaterial > > | ParticleMaterials | |
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Chaos::TArrayCollectionArray< Chaos::FRotation3 > | ParticlePrevRs | |
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Chaos::TArrayCollectionArray< Chaos::FVec3 > | ParticlePrevXs | |
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Chaos::FPBDRigidsSOAs | Particles | |
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Chaos::TArrayCollectionArray< TUniquePtr< Chaos::FChaosPhysicsMaterial > > | PerParticleMaterials | |
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TArray< Chaos::FParticlePair > | PotentiallyCollidingPairs | |
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Chaos::FReal | RollingAverageStepTime | |
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Chaos::FSimulationSpace | SimulationSpace | |
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TArray< FActorHandle * > | StaticParticles | |
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FSimpleParticleUniqueIndices | UniqueIndices |
Constructors
Type | Name | Description | |
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Destructors
Type | Name | Description | |
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