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Unreal Engine C++ API Reference > Runtime > Engine > Physics > ImmediatePhysics > ImmediatePhysicsChaos > FActorHandle
Type | Name | Description | |
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const FKinematicTarget & | Gets the kinematic target (next transform) for the actor if one is set (check HasKinematicTarget() to see if a target is available) | |
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FKinematicTarget & |