Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Physics > FSimpleSuspensionHelpers
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Physics/SimpleSuspension.h |
Include | #include "Physics/SimpleSuspension.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/SimpleSuspension.cpp |
static void IntegrateSprings
&40;
const float DeltaTime,
const TArray< float > & SpringDisplacements,
const TArray< float > & SpringVelocities,
const TArray< FSimpleSuspensionSpringParams > & SuspensionParams,
const TArray< float > & SprungMasses,
TArray< float > & OutNewSpringDisplacements,
TArray< float > & OutNewSpringVelocities
&41;
Remarks
Performs a fully implicit damped spring integration to compute next positions and velocities.