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Unreal Engine C++ API Reference > Runtime > Engine > Physics > FSimpleSuspensionHelpers
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Physics/SimpleSuspension.h |
Include | #include "Physics/SimpleSuspension.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/SimpleSuspension.cpp |
static void IntegrateSprings
(
const float DeltaTime,
const TArray < float > & SpringDisplacements,
const TArray < float > & SpringVelocities,
const TArray < FSimpleSuspensionSpringParams > & SuspensionParams,
const TArray < float > & SprungMasses,
TArray < float > & OutNewSpringDisplacements,
TArray < float > & OutNewSpringVelocities
)
Remarks
Performs a fully implicit damped spring integration to compute next positions and velocities.