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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Physics
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Physics/PhysicsReplicationCache.h |
| Include | #include "Physics/PhysicsReplicationCache.h" |
Syntax
class FPhysicsReplicationCache
Constructors
| Type | Name | Description | |
|---|---|---|---|
FPhysicsReplicationCache
(
FPhysScene_Chaos* InPhysicsScene |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| const FRigidBodyState * | GetStateFromReplicationCache
(
UPrimitiveComponent* RootComponent, |
Get cached state for replication, if no state is cached RegisterForReplicationCache() is called | |
| void | RegisterForReplicationCache
(
UPrimitiveComponent* RootComponent |
Register a component for physics replication state caching, the component will unregister automatically if cache is not accessed within time limit set by CVar: np2.ReplicationCache.LingerForNSeconds | |
| void | UnregisterForReplicationCache
(
UPrimitiveComponent* RootComponent |
Unregister a component from physics replication state caching |