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Unreal Engine C++ API Reference > Runtime > Engine > Physics > FPhysicsFilterBuilder
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Physics/PhysicsFiltering.h |
Include | #include "Physics/PhysicsFiltering.h" |
Source | /Engine/Source/Runtime/Engine/Private/Collision/PhysicsFiltering.cpp |
FPhysicsFilterBuilder
&40;
TEnumAsByte< enum ECollisionChannel > InObjectType,
FMaskFilter MaskFilter,
const struct FCollisionResponseContainer & ResponseToChannels
&41;