Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Physics > FPhysicsFilterBuilder
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Physics/PhysicsFiltering.h |
Include | #include "Physics/PhysicsFiltering.h" |
void GetSimData
&40;
uint32 BodyIndex,
uint32 ComponentID,
uint32 & OutWord0,
uint32 & OutWord1,
uint32 & OutWord2,
uint32 & OutWord3
&41; const