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Unreal Engine C++ API Reference > Runtime > Engine > Physics > FPhysicsFilterBuilder
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Physics/PhysicsFiltering.h |
Include | #include "Physics/PhysicsFiltering.h" |
void ConditionalSetFlags
&40;
EPhysXFilterDataFlags Flag,
bool bEnabled
&41;