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Unreal Engine C++ API Reference > Runtime > Engine > Physics > FGenericPhysicsInterface > GeomSweepMulti
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Physics/GenericPhysicsInterface.h |
Include | #include "Physics/GenericPhysicsInterface.h" |
template<typename GeomWrapper>
static bool GeomSweepMulti
&40;
const UWorld &42; World,
const GeomWrapper & InGeom,
const FQuat & InGeomRot,
TArray< FHitResult > & OutHits,
FVector Start,
FVector End,
ECollisionChannel TraceChannel,
const FCollisionQueryParams & Params,
const FCollisionResponseParams & ResponseParams,
const FCollisionObjectQueryParams & ObjectParams
&41;
Remarks
Sweep a supplied shape against the world and do not stop until the first blocking hit