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Unreal Engine C++ API Reference > Runtime > Engine > Physics > Experimental > FPhysScene_Chaos
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_Chaos.h |
Include | #include "Physics/Experimental/PhysScene_Chaos.h" |
Syntax
struct FUniqueContactPairKey
Remarks
Contains the set of properties that uniquely identifies a reported collision Note that order matters, { Body0, Body1 } is not the same as { Body1, Body0 }
Variables
Type | Name | Description | |
---|---|---|---|
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const void * | Body0 | |
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const void * | Body1 |