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Unreal Engine C++ API Reference > Runtime > Engine > Physics > Experimental > FPhysScene_Chaos
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_Chaos.h |
Include | #include "Physics/Experimental/PhysScene_Chaos.h" |
Syntax
struct FDeferredKinematicUpdateInfo
Remarks
Information about how to perform kinematic update before physics
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bNeedsSkinning | Whether to update skinning info |
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ETeleportType | TeleportType | Whether to teleport physics bodies or not |