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FAsyncNetworkPhysicsComponent |
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FAsyncNetworkPhysicsComponentInput |
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FAsyncNetworkPhysicsComponentOutput |
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FBodySetupShapeIterator |
Helper struct for iterating over shapes in a body setup. |
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FConstraintBrokenDelegateData |
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FGenericGeomPhysicsInterfaceUsingSpatialAcceleration |
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FGenericPhysicsInterface |
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FGenericPhysicsInterface_Internal |
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FGenericRaycastPhysicsInterfaceUsingSpatialAcceleration |
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FGeometryAddParams |
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FNetworkPhysicsCallback |
Network physics rewind callback to manage all the sim callbacks rewind functionalities |
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FNetworkPhysicsData |
Base network physics data that will be used by physics |
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FNetworkPhysicsDataHelper |
Base for helper, to create data and data history |
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FNetworkPhysicsRewindDataImportantInputProxy |
Struct suitable for use as a replicated property to replicate input rewind history |
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FNetworkPhysicsRewindDataImportantStateProxy |
Struct suitable for use as a replicated property to replicate state rewind history |
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FNetworkPhysicsRewindDataInputProxy |
Struct suitable for use as a replicated property to replicate input rewind history |
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FNetworkPhysicsRewindDataProxy |
Base struct for replicated rewind history properties |
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FNetworkPhysicsRewindDataStateProxy |
Struct suitable for use as a replicated property to replicate state rewind history |
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FNetworkPhysicsSettings |
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FNetworkPhysicsSettingsAsync |
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FNetworkPhysicsSettingsAsyncInput |
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FNetworkPhysicsSettingsComponentAsync |
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FNetworkPhysicsSettingsDefaultReplication |
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FNetworkPhysicsSettingsNetworkPhysicsComponent |
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FNetworkPhysicsSettingsPredictiveInterpolation |
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FNetworkPhysicsSettingsResimulation |
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FPhysicalMaterialMaskParams |
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FPhysicsDebugMode |
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FPhysicsFilterBuilder |
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FPhysicsReplicationCache |
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FPhysicsReplicationCacheAsync |
Async replication cache class |
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FPhysicsReplicationCacheAsyncInput |
Async Marshal Input |
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FPhysicsReplicationCacheAsyncOutput |
Async Marshal Output |
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FPhysicsReplicationCacheData |
Replication cache data holding state and access time |
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FPhysScene_Base |
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FSimpleSuspension |
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FSimpleSuspensionHelpers |
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FSimpleSuspensionParams |
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FSimpleSuspensionSpringParams |
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FSimpleSuspensionState |
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FSimulationScratchBuffer2 |
Buffers used as scratch space for PhysX to avoid allocations during simulation |
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IPhysicsReplicationFactory |
Interface for the creation of customized physics replication. |
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TNetRewindHistory |
Templated data history, holding a data buffer |
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TNetworkPhysicsDataHelper |
Helper for the creation of state / input data and history with correct derived type |
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UAsyncPhysicsData |
The base class for async physics data. |
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UAsyncPhysicsInputComponent |
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UNetworkPhysicsComponent |
Network physics component to add to actors or pawns that control their physic simulation through applying inputs, and should support networking through physics resimulation. |
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UNetworkPhysicsSettingsComponent |
Struct FNetworkPhysicsSettingsRewindData {}; |
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UNetworkPhysicsSystem |
Network physics manager to initialize data required for rewind/resim |
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