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Unreal Engine C++ API Reference > Runtime > Engine
References
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|
Module |
Engine |
Header |
/Engine/Source/Runtime/Engine/Public/PhysicsPublic.h |
Include |
#include "PhysicsPublic.h" |
Syntax
namespace PhysCommand
{
enum Type
&123;
Release,
ReleasePScene,
DeleteCPUDispatcher,
DeleteSimEventCallback,
DeleteContactModifyCallback,
DeleteCCDContactModifyCallback,
DeleteMbpBroadphaseCallback,
Max,
&125;
}
Values
Name |
Description |
Release |
|
ReleasePScene |
|
DeleteCPUDispatcher |
|
DeleteSimEventCallback |
|
DeleteContactModifyCallback |
|
DeleteCCDContactModifyCallback |
|
DeleteMbpBroadphaseCallback |
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Max |
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