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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/USubUVAnimation
- UObject::PreEditChange()
- USubUVAnimation::PreEditChange()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/SubUVAnimation.h |
Include | #include "Particles/SubUVAnimation.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/SubUVAnimation.cpp |
virtual void PreEditChange
(
FProperty * PropertyAboutToChange
)
Remarks
This is called when a property is about to be modified externally