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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleSystemComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include | #include "Particles/ParticleSystemComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
void OnSignificanceChanged
&40;
bool bSignificant,
bool bApplyToEmitters,
bool bAsync
&41;
Remarks
When the overall significance for the component is changed.