Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleSystemComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include | #include "Particles/ParticleSystemComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
void CancelAutoAttachment
&40;
bool bDetachFromParent,
const UWorld &42; MyWorld
&41;
Remarks
Restore relative transform from auto attachment and optionally detach from parent (regardless of whether it was an auto attachment).