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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleModuleRequired
- UObject::IsReadyForFinishDestroy()
- UParticleModuleRequired::IsReadyForFinishDestroy()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleModuleRequired.h |
Include | #include "Particles/ParticleModuleRequired.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleModules.cpp |
virtual bool IsReadyForFinishDestroy()
Remarks
Called to check if the object is ready for FinishDestroy. This is called after BeginDestroy to check the completion of the potentially asynchronous object cleanup.