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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleModule
- UParticleModule::PrepPerInstanceBlock()
- UParticleModuleCollision::PrepPerInstanceBlock()
- UParticleModuleEventGenerator::PrepPerInstanceBlock()
- UParticleModuleLocationBoneSocket::PrepPerInstanceBlock()
- UParticleModuleLocationSkelVertSurface::PrepPerInstanceBlock()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleModule.h |
Include | #include "Particles/ParticleModule.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleModules.cpp |
virtual uint32 PrepPerInstanceBlock
(
FParticleEmitterInstance * Owner,
void * InstData
)
Remarks
Allows the module to prep its 'per-instance' data block.
Parameters
Name | Description |
---|---|
Owner | The FParticleEmitterInstance that 'owns' the particle. |
InstData | Pointer to the data block for this module. |